![]() ![]() Gacha is the way to gain pets and Battle units. Pets gain levels only through repeated Gachas - each duplicate increases the pet’s stat boost slightly.īoth Battle Units and Pets can be gained through Gacha. Pet Teams are made up of Gacha’ed pets and give passive stat bonuses, allowing for further customization. In its place are new, more simplified artwork that can be used and color-customized as part of your custom character art, or can be used to give your battle units bonuses in battle mode. Gone are all the previous pet artwork from previous games. The pet system has undergone the most drastic changes from previous versions. The player also has a Pet team they can assign to their active team. The player can have up to 10 different teams that can be swapped between when not in battle allowing for element-specific teams. ![]() Everyone starts out with a team of seven made up of one character of each element: Water, Wind, Fire, Light, Dark, Corrupted, and DJ. Here the player can manage your battle unit teams. ![]() You can only add one of any pet to a scene unless that pet is already attached to a character during character creation. NOTE: You can only add one of any object to a scene. It behaves much like the character’s chat options except that the narration bubble stretches across the entire width of the screen.Īdditional details may be added to the scene via the Objects and Pets options, which work much like the character options in that you can resize, move, etc. New is the Narration option that creates a text box not attached to a character. Character dialogue options include color, speech bubble shape, font, and general placement. This will allow you to resize, move, and modify the character for your scene. Tapping on a character places them in the scene and activates the character menu. Only one scene may be active or edited at a time, though you can save scenes and load them later. The character must be in one of the ten character slots on the main screen, though you can swap characters from your archive as needed. Much like in previous games, you can create scenes with up to ten of your characters. Characters can still be shared in “offline” mode via a long code string that can be exported from the character’s profile. This method allows the player to use a simple code to share characters via the server. Exporting and Importing characters online is locked until the player reaches level 5 by gaining experience in battles and minigames. Your character’s profile now has places for favorite battle unit, favorite club, birthdate, age, profile information, decorative title, and character details not limited to dropdown menus. These are grouped in the Preset menu by the club they represent. Like before, preset characters can be loaded into an active slot. The remaining buttons control character creation and are much like those of Gacha Life, except more expansive with additional accessories, expanded color palette, asymmetrical options, and the ability to adjust the placement, rotation, and size of design elements. Zoom out of your active character window.Zoom into your active character window.Turn off the interface and just have the character and background up.This is saved as part of the character’s data. Change your active character’s background.Using the buttons at the bottom, you can also copy parts of a saved character such as hair or clothes only. All slots start out populated with the default male character and can be replaced. You have 90 additional slots available for saving your OCs for lates, as only the 10 at the right are able to be active or used in Studio mode. The buttons to the immediate right of your active character are (from top to bottom) Options for editing and saving characters are to the right, and access to the other parts of the game from the menu on the bottom. Your ten studio-ready characters are available to the left. The opening screen displays your currently active character. Home/Character Creator Archivo:GCHome.jpg ![]()
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